5 results

Creating a sense of place with a deliberately constrained virtual environment

Journal Article
Turner, P., Turner, S., & Burrows, L. (2013)
Creating a sense of place with a deliberately constrained virtual environment. International Journal of Cognitive Performance Support, 1, 54-68. https://doi.org/10.1504/IJCPS.2013.053554
This study took as its starting point the premise that a high degree of realism is not a necessary condition for the creation of a ‘sense of place’ in mediated experiences suc...

How we cope with digital technology.

Journal Article
Turner, P. (2013)
How we cope with digital technology. Synthesis lectures on human-centered informatics, 6(3), 1-109. https://doi.org/10.2200/S00519ED2V01Y201307HCI018
Digital technology has become a defining characteristic of modern life. Almost everyone uses it, we all rely on it, and many of us own a multitude of devices. What is more, we...

My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts.

Conference Proceeding
Turner, P., & Turner, S. (2011)
My Grandfather's iPod: an investigation of emotional attachment to digital and non-digital artefacts. In ECCE '11 Proceedings of the 29th Annual European Conference on Cognitive Ergonomics (149-156). https://doi.org/10.1145/2074712.2074742
Motivation -- to explore the nature and dimensions of attachment to digital and non-digital artefacts and explicate any differences in emotional attachment between digital and...

The role of appropriation in the design of engaging artefacts

Presentation / Conference
Flint, T., & Turner, P. (2011, May)
The role of appropriation in the design of engaging artefacts. Paper presented at Re-Thinking Technology in Museums 2011
Creating engaging artefacts is a key objective for anyone involved in the design and implementation of interactive media. This is particularly true for those artefacts that co...

Getting the story straight

Conference Proceeding
McCall, R., Turner, P., Turner, S., & McCall, R. (2001)
Getting the story straight. In A. Blandford, J. Vanderdonckt, & P. Gray (Eds.), People and Computers XV-Interaction without frontiers: joint proceedings of HCI 2001 and IHM 2001. , (267-278). https://doi.org/10.1007/978-1-4471-0353-0_16
We argue that the use of a user-centred design approach necessarily involves some form of story telling or narrative. Given that both the potential end-users and the designers...