Crafting the wearable computer: Design process and user experience
Thesis
Kettley, S. Crafting the wearable computer: Design process and user experience. (Thesis)
Napier University. Retrieved from http://researchrepository.napier.ac.uk/id/eprint/2418
The purpose of the research described in this thesis was to develop a design methodology for Wearable Computing concepts that could potentially embody authenticity. The Wearab...
Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday.
Conference Proceeding
Kettley, S., & Smyth, M. (2007)
Plotting affect and premises for use in aesthetic interaction design: towards evaluation of the everyday. In N. Bryan-Kinns, A. Blanford, P. Curzon, & L. Nigay (Eds.), People and computers XX Engage : proceedings of HCI 2006, 17-22. https://doi.org/10.1007/978-1-84628-664-3
This short paper presents an experimental approach to the difficulty of evaluating interactive systems as artefacts for everyday life. The problem arises from the event-like n...