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Gaze Interaction for the Internet-of-Everything
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Gaze Interaction for the Internet-of-Everything
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Start date and time
Friday 8 July 2016
Location
Merchiston, Glass room
Eye tracking offers many opportunities for the control of smart spaces and devices. It works hands-free and offers instant control, enabling users to adapt their environment on impulse, either when devices are out-of-reach (e.g., smart lights), or their displays are too small (e.g., smart watches).
This workshop will focus on Orbits, a new gaze interaction technique based on smooth pursuit eye movements. These are relatively slow and consistent eye movements that occur only when the eyes follow a moving object. Dealing with relative movements presents a considerable advantage over conventional gaze input techniques such as fixations on static targets: no calibration between the eye tracker and the display is necessary. Furthermore, the design of non-static interfaces is a largely unexplored design space.
Workshop attendees will be given hand-on experience with Orbits, and will explore its different applications in both the desktop, smart watch, and smart home scenarios. Furthermore, attendees will also have the opportunity to try eye trackers of different form factors, including the Tobii EyeX (desktop) and the Pupil Pro (wearable).
Themes
AI and Technologies
Research Areas
Interaction design
User experience
People
Schools
School of Computing
School of Computing Engineering and the Built Environment
Research Groups
Centre for Interaction Design
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