Vassilis Charisis
vassilis charisis

Prof Vassilis Charisis

Professor

Biography

Professor Vassilis Charissis (BSc(Hons), MPhil, PhD, MIET, FBCS, FRSA, FDSRI, SFHEA) is a Professor of Creative Technologies at School of Arts and Creative Industries, Edinburgh Napier University.

Previously he held senior academic positions as a Professor of Human-Computer Interaction and Virtual/Augmented Reality (VR/AR), Director and founder of the VR and Simulation Laboratory (VRS Lab) and VR Driving Simulation Laboratory (VRDS Lab), Research Group Director of the Visual, Affective and Pervasive Systems (VAPS), and Subject Group Leaded/Head of Department of Interactive Design and Engineering at Glasgow Caledonian University. He is also Visiting Professor at the University of Nicosia. He holds a PhD and an MPhil in the area of HCI, VR/AR, both from the University of Glasgow, UK.

Throughout his career, he had developed prototype systems for different industries, including engineering, medical, and defence. His research acquired funding of approx. £12,5M and he has produced more than 100 international publications in the fields of HCI, VR/AR, UX, UI, AI, Product Design, Automotive engineering and Simulations.

He is the recipient of two international awards for prototype automotive design and engineering in competitions for FIAT and Opel respectively. He holds two patents in advanced biomimetic automotive engineering for the design and development of a Dynamically Configurable Vehicle (DCV). Prof Charissis has developed projects for Ford, Fiat, Lancia, Alfa Romeo, Opel, QinetiQ, BAE, Thales, Fisher Defence Submarines, KRUK, NES, NHS, ARUK, CREW, RCSEd and RCPSG amongst others.

Date


3 results

Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety

Conference Proceeding
Charissis, V. (in press)
Augmented Reality AI Co-Driver: Impact on Drivers Perceived Experience and Safety. In Proceedings of the International Display Workshops (IDW '23)
This project investigates the use of an AI codriver that could support the driver's decision-making process. The information is presented through AR HUD and audio. The evaluat...

Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics

Conference Proceeding
Charissis, V., Khan, M. S., & Harrison, D. K. (2022)
Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics. In HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games (545-555). https://doi.org/10.1007/978-3-031-22131-6_40
The provision of services instead of the actual products is becoming a major area of interest for the products provision companies involved in the manufacturing, electronics a...

Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?

Conference Proceeding
Khan, M. S., Charissis, V., & Harrison, D. K. (2022)
Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?. In HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games (592-603). https://doi.org/10.1007/978-3-031-22131-6_44
The monetisation of the provision of consumer services rather than products is advantageous and leads to higher profit margins for the providing companies in comparison to the...