5 results

A quality-driven approach to game physics engine development using the Entity Component System.

Journal Article
Reilly, C., & Chalmers, K. (2013)
A quality-driven approach to game physics engine development using the Entity Component System. The Computer Games Journal, 2, 125
The games industry is a broad, multi-discipline industry, which continues to grow in terms of revenue and cultural significance. Despite the accolades of this “recession-proof...

Design Issues for Peer-to-Peer Massively Multiplayer Online Games.

Journal Article
Fan, L., Trinder, P., & Taylor, H. (2010)
Design Issues for Peer-to-Peer Massively Multiplayer Online Games. International Journal of Advanced Media and Communication, 4, 108-125. https://doi.org/10.1504/IJAMC.2010.032138
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server (C/S) architectures convey some benefits, they suffer...

Deadline-Driven Auctions for NPC Host Allocation on P2P MMOGs.

Journal Article
Fan, L., Trinder, P., & Taylor, H. (2010)
Deadline-Driven Auctions for NPC Host Allocation on P2P MMOGs. International Journal of Advanced Media and Communication, 4, 140-153. https://doi.org/10.1504/IJAMC.2010.032140
We present the design, implementation and evaluation of Deadline-Driven Auctions (DDAs), a novel task-mapping infrastructure for heterogeneous distributed environments. DDA is...

Game physics analysis and development – a quality-driven approach using the Entity Component Pattern

Journal Article
Reilly, C., & Chalmers, K. (2013)
Game physics analysis and development – a quality-driven approach using the Entity Component Pattern. The Computer Games Journal, 2, 125-149
The games industry is a broad, multi-discipline industry, which continues to grow in terms of revenue and cultural significance. Despite the accolades of this “recession-proof...

Future Perfect

Presentation / Conference
Morgan, A., Deane, A., & Flint, T. (2010, June)
Future Perfect. Paper presented at Create 10
A workshop exploring the process of creating an immersive location based game driven by narrative. The game is specifically designed to be portable with minimal effort to tail...

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