19 results

Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research

Conference Proceeding
Smyth, M., Helgason, I., Kresin, F., Balestrini, M., Unteidig, A. B., Lawson, S., …Dourish, P. (2018)
Maker Movements, Do-It-Yourself Cultures and Participatory Design: Implications for HCI Research. In CHI EA '18 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systemshttps://doi.org/10.1145/3170427.3170604
Falling costs and the wider availability of computational components, platforms and ecosystems have enabled the expansion of maker movements and DIY cultures. This can be cons...

Dialogues in Interaction Design: complexity, hybridity and the relationship between research and practice.

Journal Article
Smyth, M. (2010)
Dialogues in Interaction Design: complexity, hybridity and the relationship between research and practice. Digital Creativity, 21, 233-237. https://doi.org/10.1080/14626268.2010.538066
A brief overview of the field of Interaction Design is provided in order to contextualise the Create10 conference. The conference was held at Edinburgh Napier University in Ju...

The place probe: exploring a sense of place in real and virtual environments.

Journal Article
McCall, R., Benyon, D., Smyth, M., O'Neill, S., McCall, R., & Carroll, F. (2006)
The place probe: exploring a sense of place in real and virtual environments. Presence: Teleoperators and Virtual Environments, 15(6), 668-687. https://doi.org/10.1162/pres.15.6.668
This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techni...

Articulating the Sense of Place Experienced by Visitors to the Jencks Landform

Book Chapter
Smyth, M. (2005)
Articulating the Sense of Place Experienced by Visitors to the Jencks Landform. In P. Turner, & E. Davenport (Eds.), Spaces, Spatiality and Technology (249-260). Dordrecht: Springer. https://doi.org/10.1007/1-4020-3273-0_17

Responsive environments, place and presence.

Journal Article
McCall, R., O'Neill, S., Carroll, F., Benyon, D., & Smyth, M. (2005)
Responsive environments, place and presence. PsychNology journal, 3, 34-74
This paper examines the effect that changing arena (i.e. an immersive CAVE or head mounted display) and adding an augmented barrier has on the sense of place and presence in t...

Who am I and where am I? - switching and stitching in the digital age.

Conference Proceeding
Smyth, M., Raijmakers, B., & Munro, A. (2003)
Who am I and where am I? - switching and stitching in the digital age. In D. Marjanovic (Ed.), Proceedings of the 8th International Design Conference DESIGN 2004, 1487-1492
This paper will introduce the concept of human identity. It will focus on how the creation, maintenance and communication of identity could be supported by technology. Initial...

A framework for engineering metaphor at the user interface

Journal Article
Alty, J., Knott, R., Anderson, B., & Smyth, M. (2000)
A framework for engineering metaphor at the user interface. Interacting with Computers, 13(2), (301-322). ISSN 0953-5438
Interface metaphors facilitate the learning of new computer systems by supporting the transformation of existing knowledge in order to improve the comprehension of novel situa...

Supporting design through the strategic use of shape grammars

Journal Article
Edmonds, E., Smyth, M., & Edmonds, E. A. (2000)
Supporting design through the strategic use of shape grammars. Knowledge-Based Systems, 13(6), (385-393). ISSN 0950-7051
This paper is concerned with the early processes of design, particularly in the context of spatial arrangements. We are interested in the strategies that a designer uses in or...

Co-operation, design and the self

Conference Proceeding
Smyth, M. (2000)
Co-operation, design and the self. In S. A. R. Scrivener, L. J. Ball, & A. Woodcock (Eds.), Collaborative Design: Proceedings of CoDesigning 2000. , (149-153

Design tools as agents of disclosure.

Journal Article
Smyth, M. (2000)
Design tools as agents of disclosure. Knowledge-Based Systems, 13(1), (27-35). doi:10.1016/s0950-7051(99)00049-0. ISSN 0950-7051
This paper investigates the nature and use of existing tools during a design task as a means of gathering information concerning practitioners' conception of that activity. Th...