10 results

The place probe: exploring a sense of place in real and virtual environments.

Journal Article
McCall, R., Benyon, D., Smyth, M., O'Neill, S., McCall, R., & Carroll, F. (2006)
The place probe: exploring a sense of place in real and virtual environments. Presence: Teleoperators and Virtual Environments, 15(6), 668-687. https://doi.org/10.1162/pres.15.6.668
This paper describes the design, application, and refinement of a qualitative tool designed to study sense of place. The Place Probe incorporates a range of stimuli and techni...

Articulating the Sense of Place Experienced by Visitors to the Jencks Landform

Book Chapter
Smyth, M. (2005)
Articulating the Sense of Place Experienced by Visitors to the Jencks Landform. In P. Turner, & E. Davenport (Eds.), Spaces, Spatiality and Technology (249-260). Dordrecht: Springer. https://doi.org/10.1007/1-4020-3273-0_17

Who am I and where am I? - switching and stitching in the digital age.

Conference Proceeding
Smyth, M., Raijmakers, B., & Munro, A. (2003)
Who am I and where am I? - switching and stitching in the digital age. In D. Marjanovic (Ed.), Proceedings of the 8th International Design Conference DESIGN 2004, 1487-1492
This paper will introduce the concept of human identity. It will focus on how the creation, maintenance and communication of identity could be supported by technology. Initial...

A framework for engineering metaphor at the user interface

Journal Article
Alty, J., Knott, R., Anderson, B., & Smyth, M. (2000)
A framework for engineering metaphor at the user interface. Interacting with Computers, 13(2), (301-322). ISSN 0953-5438
Interface metaphors facilitate the learning of new computer systems by supporting the transformation of existing knowledge in order to improve the comprehension of novel situa...

Supporting design through the strategic use of shape grammars

Journal Article
Edmonds, E., Smyth, M., & Edmonds, E. A. (2000)
Supporting design through the strategic use of shape grammars. Knowledge-Based Systems, 13(6), (385-393). ISSN 0950-7051
This paper is concerned with the early processes of design, particularly in the context of spatial arrangements. We are interested in the strategies that a designer uses in or...

Design tools as agents of disclosure.

Journal Article
Smyth, M. (2000)
Design tools as agents of disclosure. Knowledge-Based Systems, 13(1), (27-35). doi:10.1016/s0950-7051(99)00049-0. ISSN 0950-7051
This paper investigates the nature and use of existing tools during a design task as a means of gathering information concerning practitioners' conception of that activity. Th...

Teallach: a model-based user interface development environment for object databases

Conference Proceeding
Griffiths, T., Barclay, P. J., McKirdy, J., Paton, N. W., Gray, P. D., Kennedy, J., …Smyth, M. (1999)
Teallach: a model-based user interface development environment for object databases. In Proceedings [IEEE] User Interfaces to Data Intensive Systems (86-96). https://doi.org/10.1109/UIDIS.1999.791465
Model-based user interface development environments show promise for improving the productivity of user interface developers, and possibly for improving the quality of develop...

TOUCH: Creating interactional artefacts in a physical world

Journal Article
Smyth, M. (1999)
TOUCH: Creating interactional artefacts in a physical world. Interfaces / the British HCI Group newsletter. , 17. ISSN 1351-119X
The maxim states that seeing is believing but that it is touch that determines reality. Instinctively we reach out to touch those objects that attract or perplex. Touch convey...

An open model-based interface development system: The Teallach approach.

Conference Proceeding
Griffiths, T., McKirdy, J., Paton, N. W., Kennedy, J., Cooper, R., Barclay, P. J., …Dinn, A. (1998)
An open model-based interface development system: The Teallach approach. In P. Markopoulos, & P. Johnson (Eds.), Design, Specification and Verification of Interactive Systems '98. Proceedings of the Eurographics Workshop, 34-50
The goal of the Teallach project is to provide facilities for the systematic development of interfaces to object databases in a manner which is independent of both a specific ...

A co-operative computer based on the principles of human co-operation

Journal Article
Clarke, A. A., & Smyth, M. (1993)
A co-operative computer based on the principles of human co-operation. International journal of man-machine studies, 38(1), 3-22. https://doi.org/10.1006/imms.1993.1002
Co-operation is presented as a technique for radically improving human-computer interaction with complex knowledge bases during problem-identifying and problem-solving tasks. ...