11 results

A study of childrens' relationship with making and use of CAD in collaborative, physical and digital environments : implications for learning and open access fabrication

Journal Article
Vettese, S., Allan, D., & Thompson, P. (2018)
A study of childrens' relationship with making and use of CAD in collaborative, physical and digital environments : implications for learning and open access fabrication. Design and Technology Education: An International Journal, 23(3), 10-25
In this paper, the researchers will investigate different ways in which school age, 'generation net' children learn, through non-linear, mediated, collaborative ‘making’ envir...

Souvenir authenticity in the additive manufacturing age

Journal Article
Anastasiadou, C., & Vettese, S. (2021)
Souvenir authenticity in the additive manufacturing age. Annals of Tourism Research, 89, https://doi.org/10.1016/j.annals.2021.103188
The expansion of additive manufacturing or 3D printing as a novel (re)production method disrupts social consumption patterns and challenges existing conceptualisations of tour...

Now I Sit Me Down by Witold Rybczynski, Review Paul Kerlaff

Journal Article
Kerlaff, P. (2016)
Now I Sit Me Down by Witold Rybczynski, Review Paul Kerlaff. Interiors, 7(2-3), 191-193. https://doi.org/10.1080/20419112.2016.1242267
A simple but profound point opens Now I Sit Me Down: that chairs illustrate a kind of democratic manifestation of our relationship to things. Unlike architecture, and to a les...

Sustainability concepts in global high-rise residential buildings: a scientometric and systematic review

Journal Article
Lam, E. W., Chan, A. P., Olawumi, T. O., Wong, I., & Kazeem, K. O. (2024)
Sustainability concepts in global high-rise residential buildings: a scientometric and systematic review. Smart and Sustainable Built Environment, 13(2), 425-443. https://doi.org/10.1108/sasbe-04-2023-0094
Purpose Sustainability has been the subject of several scientific investigations. Many researchers in the construction industry have also examined a range of sustainability-re...

The value of mass-digitised cultural heritage content in creative contexts

Journal Article
Coleman, S., Terras, M., Thornton, P., Smyth, M., Schafer, B., Drost, S., …Speed, C. (2021)
The value of mass-digitised cultural heritage content in creative contexts. Big Data and Society, 8(1), https://doi.org/10.1177/20539517211006165
How can digitised assets of Galleries, Libraries, Archives and Museums be reused to unlock new value? What are the implications of viewing large-scale cultural heritage data a...

Making Tourist Experiences Through Personalisable 3D Printed Souvenirs

Journal Article
Vettese Forster, S., Anastasiadou, C., & Calder, L. (2016)
Making Tourist Experiences Through Personalisable 3D Printed Souvenirs. Making Futures, IV,
Gift shops are common in most museums and galleries that provide visitors with shopping experiences as well as the opportunity to transform their intangible experience of the ...

Contesting colonial (hi)stories: (Post)colonial imaginings of South East Asia

Journal Article
Supartono, A., & Moschovi, A. (2020)
Contesting colonial (hi)stories: (Post)colonial imaginings of South East Asia. Journal of Southeast Asian Studies, 51(3), 343-371. https://doi.org/10.1017/S0022463420000508
This article seeks to explore the impact of digital technologies upon the material, conceptual and ideological premises of the colonial archive in the digital era. This analys...

Potentiality: the ethical foundation of design

Journal Article
Buwert, P. (2017)
Potentiality: the ethical foundation of design. Design Journal, 20(sup1), S4459-S4467. https://doi.org/10.1080/14606925.2017.1352942
This paper presents the argument that design is by nature an activity which extends and transforms potentiality and that therefore, because of this, it is always an ethical ac...

A History Of Boys: The MES 56 And Beyond

Journal Article
Supartono, A. (2018)
A History Of Boys: The MES 56 And Beyond. DECK Journal of Photography, 1(1), 94-105
In 2017, DECK Art Photography Center in Singapore started a series of research-based exhibitions on contemporary Southeast Asian photography. For its inaugural exhibition of t...

Virtualizing the real: a virtual reality contemporary sculpture park for children

Journal Article
Flint, T., Hall, L., Stewart, F., & Hagan, D. (2018)
Virtualizing the real: a virtual reality contemporary sculpture park for children. Digital Creativity, 29(2/3), 191-207. https://doi.org/10.1080/14626268.2018.1511601
This paper discusses a virtual reality experience for a contemporary sculpture park, Jupiter Artland, developed in Minecraft targeting 9-11-year-old children. Issues of fideli...