Staff directory

Search for a surname in the box below and then click "Search" to search for Staff. 

If you want to get in touch but you don’t know who to contact, fill in our enquiry form and one of our advisers will get back to you as soon as possible.

Date


Research Centres Groups

Download Available

Library Of Congress

Dewey Decimal

6 results

Gamification for student engagement: a framework

Journal Article
Rivera, E. S., & Garden, C. L. P. (2021)
Gamification for student engagement: a framework. Journal of Further and Higher Education, 45(7), 999-1012. https://doi.org/10.1080/0309877x.2021.1875201
Gamification, the application of game elements to non-game situations, has gained traction in education as a mechanism for improving motivation and/or learning outcomes. Altho...

Gamifying Formative Assessments for Student Engagement: The First Real How-To

Presentation / Conference
Rivera, E., & Garden, C. (2019, November)
Gamifying Formative Assessments for Student Engagement: The First Real How-To. Presented at SEDA Autumn Conference 2019, Leeds, UK
Over the past three years, Edinburgh Napier University has invested significant resources in supporting a programme-focused approach to learning. Vital to this is the effectiv...

Gamification for Engagement: A Framework to Study and Apply Gamification

Presentation / Conference
Garden, C., & Rivera, E. (2019, June)
Gamification for Engagement: A Framework to Study and Apply Gamification. Presented at ENU Research Conference 2019, Edinburgh
We will showcase research currently underway through a PhD studentship entitled ‘Does Gamification improve engagement with, and effectiveness of formative assessment?’. We fir...

Theory and Games: Developing a method for gamifying Higher Education

Conference Proceeding
Rivera, E. S., & Garden, C. L. P. (2018)
Theory and Games: Developing a method for gamifying Higher Education. In EDULEARN18 Proceedings
Gamification, the use of game attributes in non-game context, is used in the private sector as well as education[1]. Research into Gamified Learning (GL) often focuses on case...

Putting theory into practice: gamification for student engagement

Conference Proceeding
Garden, C., & Rivera, E. (2018)
Putting theory into practice: gamification for student engagement. In EDULEARN18 Proceedings, (4563-4570). https://doi.org/10.21125/edulearn.2018.1138
Gamification is the use of game design elements in a non-game contexts [1]. It is an intervention that has been used in a business setting for a number of years and is now bec...

Game on!

Journal Article
Rivera, E. S. (2018)
Game on!. Ology: Reviews in Applied Sciences, 1, 8-9. https://doi.org/10.14297/ras.v1i1.4
Diving into a diverse array of case studies in gamification and gameful design in higher education, Kevin Bell’s Game on! is a series of brief looks that feel in-depth.