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25 results

Date


People

Download Available

Dewey Decimal

262 results

Proceedings of the 18th International Audio Mostly Conference

Conference Proceeding
(2023)
Proceedings of the 18th International Audio Mostly Conference. . https://doi.org/10.1145/3616195
Audio Mostly is an interdisciplinary conference on design and experience of interaction with sound that prides itself on embracing applied theory and reflective practice. Its ...

Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?

Conference Proceeding
Khan, M. S., Charissis, V., & Harrison, D. K. (2022)
Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?. In HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games (592-603). https://doi.org/10.1007/978-3-031-22131-6_44
The monetisation of the provision of consumer services rather than products is advantageous and leads to higher profit margins for the providing companies in comparison to the...

Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics

Conference Proceeding
Charissis, V., Khan, M. S., & Harrison, D. K. (2022)
Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics. In HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games (545-555). https://doi.org/10.1007/978-3-031-22131-6_40
The provision of services instead of the actual products is becoming a major area of interest for the products provision companies involved in the manufacturing, electronics a...

Sign in Human-Sound Interaction

Book Chapter
Di Donato, B. (2022)
Sign in Human-Sound Interaction. In J. L. Drever, & A. Hugill (Eds.), Aural Diversity (187-192). New York: Routledge. https://doi.org/10.4324/9781003183624-21
This chapter explores the concept of Human–Sound Interaction (HSI) in music performance in the context of Aural Diversity. HSI focuses on human factors in experiencing sound a...

Data-Driven Innovation for Sustainable Creative Practice

Conference Proceeding
Lechelt, S., Panneels, I., & Helgason, I. (in press)
Data-Driven Innovation for Sustainable Creative Practice. In Proceedings of the 35th International BCS Human Computer Interaction Conference
Lechelt, S, Panneels, I & Helgason, I. 2022, Data-Driven Innovation for Sustainable Creative Practice. in Proceedings of the 35th International BCS Human Computer Interaction ...

‘There it is, another code ready to be used’. Repurposing comprovisation [Lecture-recital].

Presentation / Conference
Papageorgiou, D., & Sánchez Díaz, F. (2022, June)
‘There it is, another code ready to be used’. Repurposing comprovisation [Lecture-recital]. Presented at Performance Studies Network International Conference 2022, Department of Music and Media, University of Surrey, Guildford, UK
‘There it is, another code ready to be used’ is a notational environment and a system for improvisation on any instrument of the saxophone family (with or without live electro...

Has the collective experience of the pandemic reset our relationship with the future?

Journal Article
Smyth, M. (2022)
Has the collective experience of the pandemic reset our relationship with the future?. DOC - Design and Society, 1(1),
The fusion of architecture and cultures that comprised the cityscape of Blade Runner (1982) was a key part in how the narrative humanised the vision of the future, it provided...

Speculative and Critical Design: approaches and influences in education

Journal Article
Helgason, I., Encinas, E., Mitrovic, I., & Smyth, M. (2022)
Speculative and Critical Design: approaches and influences in education. Interaction Design and Architecture(s) IxDetA, 5-7. https://doi.org/10.55612/s-5002-051-001psi
As guest editors of this special edition we are delighted to present this selection of papers responding to our call about Speculative and Critical Design in education. The re...

Has the collective experience of the pandemic reset our relationship with the future?

Working Paper
Smyth, M. Has the collective experience of the pandemic reset our relationship with the future?

)
Smyth, M. Has the collective experience of the pandemic reset our relationship with the future?
The fusion of architecture and cultures that comprised the cityscape of Blade Runner (1982) was a key part in how the narrative humanised the vision of the future, it provided...

Recorded performance as digital content: Perspectives from Fringe 2020

Book Chapter
Elsden, C., Yu, D., Piccio, B., Helgason, I., & Terras, M. (2021)
Recorded performance as digital content: Perspectives from Fringe 2020. In L. Bissell, & L. Weir (Eds.), Performance in a Pandemic. London: Routledge. https://doi.org/10.4324/9781003165644
Within days of performance venues being forced to close their doors in 2020, the National Theatre began broadcasting high-quality recordings of the best of London’s West End. ...

Date


40 results

ArtMag Digital Development

2012 - 2012
IIDI has been successful in obtaining funding for a new collaborative project with ArtMag (Scotland's largest circulation art magazine) supported by the SFC Innovation Voucher Scheme. http://www.artma...
Funder: Scottish Funding Council | Value: £4,865

Historical Echoes

2012 - 2012
To develop an augmented reality digital tourism application
Funder: The Scottish Informatics & Computer Science Alliance | Value: £37,264

e-Health Security Infrastructure Evaluation

2012 - 2012
IIDI is working with Patient Reminders Limited supported the SFC Innovation Voucher scheme.  Patient Reminders Limited provides patient reminder products and solutions for use in clinical studies, ph...
Funder: Scottish Funding Council | Value: £4,979

QR technology and visitor experience

2011 - 2012
IIDI has been successful in obtaining funding for a new collaborative project with 21Nine Advertising & Design Ltd supported by the SFC Innovation Voucher Scheme.
Funder: Scottish Funding Council | Value: £4,873

IIDI & Jupiter Artland Foundation

2011 - 2011
This project involved developing audio guides for Jupiter Artland.  A traditional audio guide was developed, including introductions of the work and discussions from the artists.  Alongside this was a...
Funder: Scottish Funding Council | Value: £4,992

Ed Physio

2011 - 2011
A prototype was successfully developed showing proof of concept of the idea. See the Case study for more details.
Funder: Scottish Funding Council | Value: £5,000

Callendar Estate

2010 - 2010
The focus of this project is to integrate novel interaction methods for forestry.
Funder: Scottish Funding Council | Value: £5,000

PerAda (PANORAMA)

2008 - 2011
The project finished on 31/06/11 and was evaluated as "Excellent: the project has fully achieved its objectives and technical goals for the period and has even exceeded expectations" The reviewers co...
Funder: European Commission | Value: £761,800

COMPANIONS

2006 - 2010
The COMPANIONS project developed virtual Companions for conversation to change the way people think about the relationships between people, computers and the Internet. This work has resulted system th...
Funder: European Commission | Value: £1,200,000

Peach

2006 - 2009
Presence Research in Action, ‘Peach’, is a co-ordination action, part of the European Union’s 6th Research and Development Framework Programme in Information Systems Technologies. Peach is a project a...
Funder: EU Framework Programme 7 and FP6 and earlier programmes | Value: £100,000

Date


Qualification level

18 results

Adaptive video game sound based on inherent skill level utilising selective attention

2022 - 2025
In video games, selective attention can be utilised to increase a player’s engagement by adapting the sound design ...
Mr. Ethan Robson | Director of Studies: Dr Iain McGregor | Second Supervisor: Dr Balandino Di Donato

Multi-modal ubiquitous Quantum Self monitoring – a driver of mental health improvements in the prison environment

2022 - date
Tomasz Stupnicki | Director of Studies: Dr Gemma Webster | Second Supervisor: Dr Christine Haddow

Intermediated Reality

2016 - 2020
Real-time solutions to reducing the gap between virtual and physical worlds for photorealistic interactive Augmented Reality (AR) are presented. First, a method of texture deforma...
Dr Llogari Casas Cambra | Director of Studies: Prof Kenny Mitchell | Second Supervisor: Dr Kevin Chalmers

The potentiality of play: The shifting design language of play-based learning

2015 - 2021
Ms Pankhuri Jain | Director of Studies: Dr Kirstie Jamieson | Second Supervisor: Mr Euan Winton

UrbanIxD: Exploring human interactions for the hybrid city

2015 - 2022
With the vision of ubiquitous computing becoming increasingly realized, a new technological layer in the form of sensors, urban screens, smart...
Shenando Stals | Director of Studies: Dr Michael Smyth | Second Supervisor: Dr Oli Mival

Sonification of exosolar planetary systems

2015 - 2021
Michael Quinton | Director of Studies: Dr Iain McGregor | Second Supervisor: Prof David Benyon

Real-time 3D graphic augmentation of music therapy sessions for people on the autism spectrum

2015 - 2019
Autism Spectrum Disorder (ASD) is a lifelong neurodevelopmental disorder that can affect people in a number...
Dr John McGowan | Director of Studies: Dr Gregory Leplatre | Second Supervisor: Dr Iain McGregor

Getting stuck and getting help: How children access support when using technology

2015 - date
Ms Fiona Stewart | Director of Studies: Dr Tom Flint | Second Supervisor: Dr Gemma Webster

The evaluation of data filtering criterial in wind turbine power performance assessment

2012 - 2019
Dr Brian Davison | Director of Studies: Prof Tariq Muneer | Second Supervisor: Prof Ahmed Al-Dubai

Understanding user experience in blended spaces

2010 - 2018
Serkan Ayan | Director of Studies: Prof David Benyon | Second Supervisor: Dr Michael Smyth
16 results

Dr Tom Flint awarded prestigious R&D funding

16 November 2020
Dr Tom Flint from the School of Computing at Edinburgh Napier University has been named as a member of one of the groups in the funded R&D phase of Festival UK 2022.

MEmorial Project awarded prestigious residency

19 October 2018
The MEMorial Project, has been awarded a residency at the Museum of Loss and Renewal Collomachia Italy.

Tom Flint to talk at Edinburgh Informatics HCI Group

20 February 2018
Tom Flint will be discussing his work with Jupiter Artland in a talk titled An infrastructure for exploring the mixed reality continuum with children: Minecraft, Mixed Reality, and Jupiter Artland. T...

Appropriation Affordance and Minecraft Invited talk by Tom Flint

24 November 2017
Tom Flint gave a seminar for The Centre for Research in Digital Education titled Appropriation Affordance and Minecraft: What the methods people use to navigate Minecraft tell us about approaches to t...

Augusto Esteves will be delivering a seminar at the University of Bath

22 November 2017
Augusto Esteves has been invited by the HCI group at the University of Bath to deliver a seminar on his work on motion matching input for the Internet-of-Things (IoT). Abstract: Motion matching is a...

WaveTrace awarded by Design United and the Dutch Design Week

20 October 2017
WaveTrace, a project that was internally funded, was awarded with an additional 5000€ from Design United, to prepare an exhibition at the acclaimed Dutch Design Week. This work was done in collaborati...

Augusto Esteves has been accepted as Fellow of the RSA

17 August 2017
The Royal Society for the Encouragement of Arts, Manufactures and Commerce (RSA) is a London-based, British organisation committed to finding practical solutions to social challenges. Founded in 1754 ...

Tom Flint to demonstrate VR application at The National Gallery London

28 July 2017
Tom Flint will be accompanying weavers from Dovecot Tapestry Studio at a workshop held at the National Gallery London.

Emilia Sobolewska - Best Paper Award at British HCI 2017

4 July 2017
Work titled "Tailoring Methodological Bricolage to Investigate Non-Discretionary use of digital technology" by Emilia Sobolewska awarded Best Paper at British HCI 2017 Conference

Android Mixed Reality Game for Jupiter Artland launched at Edinburgh International Science Festival.

31 March 2017
A bespoke Android game based on the Jupiter Artland Minecraft Experience was launched at a special event today.